![]() AI work done on making the AI wait a bit longer before constructing bigger units instead of more units. AI work done on making the AI more likely to invest more in its current military than in its future military (by economic expansion) if threatened a lot. AI work done of making super aggressive regimes less likely to completely overextend AI work done on reducing the tendency of giving ground in general. AI work done on quality of tactical level movements. Finetuning Militia equipment improvement in games that last hundreds of rounds (hyveltush) Fixed bug with receiving a new leader with a regime profile above 100 Fixed bug with Advice window after end turn (Voker57 / thomas) Sped up the scrolling and map clicking speed by not recalculating or redrawing the windows that are overlaid over the map and separating the underlying map drawing and the overdraw (making cache-ing possible). Sped up the scrolling speed by using shifting direct memory copies within the same map bitmap The DPI scaling done by the GPU is sharper than the previous DPI scaling done by the CPU. GPU accelerated in-game DPI scaling added which should speed up a lot playing the game with DPI scaling enabled. Fixed issue with Strategic Movement caused in earlier v1.10.X open beta Fixed small glitch with Battlegroup formation from SHQ Fixed eternal loop in human-human PBEM game (mroll) Reduced Flak production for AI some further. Fixed occasions of faulty nato counters in history screen Fixed a crash during “flak front processing” message (starfry) In some cases there will will now be less requests to hire a faction candidate. Some minor AI algorithms concerning replacing troops revised. AI is now only replacing troops now with newer models if XP is at least 40 as the whole idea in the first place was to retain the XP at the front (and sending the new troops to the older version equipment) This has been addressed and now its SHQ is going to directly deploy the unneeded ones (for oops) in new units. If AI has been collecting lower quality models after making replacements. You may need to restart either client if it doesn't! Steam will/should auto update to the latest version. The latest patch of Shadow Empire is avaialble now! Naval logistical points allow amphibious invasions and transfers.MTH Transport, Explore and Makeshift Port Contracts.MTH Stock-trading, Policy Meetings, Dividends & Auctions.With Oceania the Procedural Planet Generation can now generate much more diverse Planets.Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. The MTH are of a very mercantile nature and it is also possible to acquire their stock. The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. On top of this: the existing land-based Traders have gotten a more organised cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). But it also changes the gameplay a lot and will make you experience a different style of game. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. Planets with many islands, or just a few continents. You can create second Earths and even Waterworlds. For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water.
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